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- on exitFrame
- global keyout, ogre
- set keyout to 0
- puppetSprite(35, 1)
- set the locH of sprite 35 to (760 * (random(2) - 1)) - 50
- set the locV of sprite 35 to (580 * (random(2) - 1)) - 50
- if random(2) = 1 then
- set the locH of sprite 35 to random(640)
- else
- set the locV of sprite 35 to random(480)
- end if
- defbuggy()
- flapto(ogre, 250, 100, 120, 5)
- repeat with xxx = 1 to 6
- talkyou("bug3." & xxx)
- if the mouseDown then
- exit
- end if
- end repeat
- set newx to (760 * (random(2) - 1)) - 50
- set newy to (580 * (random(2) - 1)) - 50
- if random(2) = 1 then
- set newx to random(640)
- else
- set newy to random(480)
- end if
- flapto(ogre, newx, newy, 120, 5)
- end
-